![]() ![]() You can build something, you can build a connection between two cities (canal or rail depending on the era you are in), you can take a loan (this is Martin Wallace, remember!) to get more money, you can develop industries (essentially getting rid of the cheap stuff to be able to build better stuff), you can sell a good to a market, or you can Scout. You can do two actions on your turn, and there are a number of options. You can build breweries to make that beer, but your opponents can use that beer to sell their goods if they have a connection to your brewery! Beer smooths the way for you to sell your goods, so there almost always has to be beer available before you can sell. In addition to building the normal coal and iron industries, there is also the beer industry. If the market doesn’t want it, you can’t sell it. Also unlike the original, the various markets you can sell to may only want a certain type of good. Unlike the original Brass, there are more goods to sell than just cotton. You’re going to be building industries in various cities around Birmingham, along with products to ship to different areas. I know the picture’s small, but each one of those squares are attached to a city. The game is divided into two eras: Canal and Rail. Players are entrepreneurs during the Industrial Revolution in England, trying to build up the best industries and sell goods to various markets to score victory points. Let me tell you a little about how the game plays before we get into the “review” itself. How does it measure up, at least under first impressions?įirst, let me say that since the game has been out for at least a month, there have been some updates already. The game is currently in Early Access, so there will be bugs squashed and possibly gameplay changes (not in the game itself, obviously! But in how the app implements the gameplay). I first played the boardgame back in January 2019, and if you want a full (well, kind of full) how to play of the game, go here. It was a first-day buy for me, but because I was…not doing very well at the time, I didn’t actually get it played until sometime in July.īrass: Birmingham is an economic game and successor to the original Brass (later renamed Brass: Lancashire to distinguish it from this one), both developed by Martin Wallace (though Birmingham also was co-designed by Gavan Brown and Matt Tolman). I look forward to keeping in touch with everyone.During my self-imposed blogging hiatus, exciting news came out.īrass: Birmingham was being released in app form on Steam by Phalanx Games and Cublo! It’s now in Early Access. The commitment, brilliance, and all-round loveliness of RBC staff across all roles has been unforgettably inspiring. I just wanted to put on record my gratitude to you all: the last five years has been the greatest privilege of my working life. I’m looking forward to having plenty of opportunities to catch up over tea, beer or weird hash brown cones in Boult’s over the next few weeks. Commuting from south-west London has taken its toll somewhat on me and general family life in terms of tiredness! I have, therefore, accepted the offer, and will be starting at the RCM as Head of Brass in September 2023. It is, however, an opportunity that I can’t miss, particularly because of the positive impact the move will have on my work-life balance. This has been a tricky decision, as I hope you are all aware of how much I love RBC, and how deep my respect is for all your simply amazing dedication and brilliance. ![]() ![]() I have some news! The Royal College of Music (RCM) has offered me the position of Head of Brass. ![]()
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